Medium Elemental, Lawful Neutral
Armor Class 14 Natural armor
Hit Points 44 (8d6 + 24)
Speed 40 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
7 (-2)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws CON +5
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60, Tremorsense 60, Passive Perception 10
Languages Terran
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Earth Glide. The earthenkind can burrow through nonmagical, unworked earth and stone. While doing so, the earthenkind doesn’t disturb the material it moves through. Earthenkind burrow in this way at their regular speed.

Juggernaut. If the Clod Roller moves 15 ft. in a straight line before hitting a target that is medium or smaller, the target must make a Strength saving throw (DC14) or be knocked prone. If the target fails the saving throw, the Clod roller then may make another attack on a different enemy.

Momentum. To make an attack, the Clod roller must have moved at least 5 ft. before striking a target.

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.

 

Description

A number of clods have been fused together into a nigh-unstoppable rolling ball.

Monster Tags: Elemental

DonavanRex

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