Armor Class
14
Natural armor
Hit Points
11
(2d6 + 4)
Speed
20 ft.
STR
17
(+3)
DEX
10
(+0)
CON
14
(+2)
INT
7
(-2)
WIS
10
(+0)
CHA
6
(-2)
Saving Throws
CON +4
Damage Vulnerabilities
Thunder
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Senses
Darkvision 60, Tremorsense 60, Passive Perception 10
Languages
Terran
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Earth Glide. The earthenkind can burrow through nonmagical, unworked earth and stone. While doing so, the earthenkind doesn’t disturb the material it moves through. Earthenkind burrow in this way at their regular speed.
Boulder Factory. If none are readily available, the Clod Smasher can create a boulder to use for its Boulder Hurl as an action.
Actions
Smash. Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
Boulder Hurl. Ranged Weapon Attack: +5 to hit, range 20/40 ft., one target. Hit: 3 (2d12 + 3) bludgeoning damage.
Description
this bulky clod is a force to be reckoned with when stationed above the enemy on a lurching keep or elsewhere.
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