Medium Humanoid (Sahuagin), Lawful Neutral
Armor Class 18 plate
Hit Points 76 (8d10 + 32)
Speed 40 ft.
STR
18 (+4)
DEX
13 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws STR +7
Skills Perception +5
Damage Vulnerabilities Fire
Senses Darkvision 120 ft., Passive Perception 15
Languages Common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Blood Frenzy. Undyne has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Heat Hurts. Undyne does not need to be submerged in water, as she can breathe normally, but if she is in temperatures hotter than 85 degrees Fahrenheit, she will take one level of exhaustion for each minute she spends there.

Actions

Multiattack. Undyne makes four spear attacks.

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Description

Undyne is a powerful member of the Royal Guard in Undertale. I have transferred her into D&D for the sole purpose of killing time. I had a little debate with myself over her alignment, wondering if she should be lawful good or lawful neutral. Tell me what you think!

Habitat: CoastalUnderwater

The_Random_Bard

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