Blood Frenzy. Undyne has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Heat Hurts. Undyne does not need to be submerged in water, as she can breathe normally, but if she is in temperatures hotter than 85 degrees Fahrenheit, she will take one level of exhaustion for each minute she spends there.
Multiattack. Undyne makes four spear attacks.
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Description
Undyne is a powerful member of the Royal Guard in Undertale. I have transferred her into D&D for the sole purpose of killing time. I had a little debate with myself over her alignment, wondering if she should be lawful good or lawful neutral. Tell me what you think!
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