Small Elemental, Lawful Neutral
Armor Class 14 Natural armor
Hit Points 22 (4d6 + 8)
Speed 20 ft.
STR
12 (+1)
DEX
10 (+0)
CON
14 (+2)
INT
7 (-2)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws CON +4
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60, Tremorsense 60, Passive Perception 10
Languages Terran
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Earth Glide. The earthenkind can burrow through nonmagical, unworked earth and stone. While doing so, the earthenkind doesn’t disturb the material it moves through. Earthenkind burrow in this way at their regular speed.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

 

Impale. Melee Weapon Attack: +3 to hit (with disadvantage), reach 5 ft., one target. Hit: 23 (5d8+1) piercing damage)

Description

Impalers use an enormous unwieldy stalagmite to skewer their enemies. They often don't hit, but if they do the damage they inflict is enormous.

Monster Tags: Elemental

DonavanRex

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