Armor Class
14
Natural armor
Hit Points
22
(4d6 + 8)
Speed
20 ft.
STR
12
(+1)
DEX
10
(+0)
CON
14
(+2)
INT
7
(-2)
WIS
10
(+0)
CHA
6
(-2)
Saving Throws
CON +4
Damage Vulnerabilities
Thunder
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Senses
Darkvision 60, Tremorsense 60, Passive Perception 10
Languages
Terran
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Earth Glide. The earthenkind can burrow through nonmagical, unworked earth and stone. While doing so, the earthenkind doesn’t disturb the material it moves through. Earthenkind burrow in this way at their regular speed.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Impale. Melee Weapon Attack: +3 to hit (with disadvantage), reach 5 ft., one target. Hit: 23 (5d8+1) piercing damage)
Description
Impalers use an enormous unwieldy stalagmite to skewer their enemies. They often don't hit, but if they do the damage they inflict is enormous.
Comments