Armor Class
3
Hit Points
13
(3d4 + 9)
Speed
10 ft., Climb 10 ft.
STR
3
(-4)
DEX
1
(-5)
CON
2
(-4)
INT
8
(-1)
WIS
7
(-2)
CHA
17
(+3)
Saving Throws
CHA +5
Skills
Stealth +2
Damage Resistances
Acid, Cold
Condition Immunities
Blinded, Charmed, Deafened, Frightened, Prone
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 3
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Apotheosis. When the battle begins, all must roll a saving throw for charisma. If they get a 10 or lower, they will be under the effects of apotheosis for 3 turns and can't attack
Actions
Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6 + 1) bludgeoning damage plus 2 (2d6) acid damage.
Comments