Medium Celestial, Any Alignment
Armor Class 17 (armor plating)
Hit Points 170 (20d8 + 80)
Speed 40 ft.
STR
14 (+2)
DEX
18 (+4)
CON
18 (+4)
INT
13 (+1)
WIS
14 (+2)
CHA
12 (+1)
Skills Intimidation +4, Perception +5
Damage Immunities Necrotic, Poison
Condition Immunities Frightened, Poisoned
Senses Passive Perception 16
Languages American English
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Machine. The Assaultron is immune to poison, radiation and all forms of disease. It does not need to eat or sleep, but enters an inactive state for at least 4 hours a day to conserve power. The Assaultron cannot use stimpaks or other items intended for biological creatures.

Suicide Blast. If the Assaultron is reduced to 30 or fewer hit points, it begins charging a deadly suicidal explosion, which goes off at the end of its next turn. If the Assaultron isn’t reduced to 0 hit points by the end of its next turn, all creatures within 30 feet of the Assaultron must make a DC 16 Dexterity saving throw, taking 39 (6d12) radiant damage on a failed save, or half as much damage on a successful one.

Actions

Multiattack. The Assaultron makes three melee attacks, or one ranged attack (if charged).

Bladed Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage. 

Head Laser (Recharge 1). Ranged Weapon Attack: +8 to hit, range 80/240 ft., one target. Hit: 38 (5d12 + 6) radiant damage.

Monster Tags: construct

Habitat: Urban

TitusMede

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