Small Humanoid (Goblinoid), Neutral Evil
Armor Class 13 Natural
Hit Points 7 (2d6)
Speed 30 ft., Swim 20 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Semi-Amphibious. The boglin can hold its breath underwater for half an hour.

Swamp Camouflage. The boglin has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Actions

Multiattack. The boglin makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 7 (2d4+2) slashing damage.

Description

Created from goblins by a coven of swamp hags to serve as minions, the fecund boglins outlived their creators and quickly spread. Goblin-sized and hairless, they have tiny black eyes that gleam like polished stones, almost non-existent noses, and wide, lipless mouths filled with needle-like teeth. Their clawed and webbed hands and feet make them excellent swimmers. As a boglin matures, its skin develops a unique camouflage pattern that ranges in color from muck brown to fungal grey. Bred to deter intruders, they viciously defend the territory to which they’ve laid claim.

Monster Tags: Goblinoid

Habitat: Swamp

JimmyBones

Comments

Posts Quoted:
Reply
Clear All Quotes