Tiny Construct, Unaligned
Armor Class 10 Natural armor
Hit Points 2 (1d4 - 2)
Speed 10 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Vulnerabilities Fire
Senses Passive Perception 10
Languages Common Doesn't speak or respond
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Throw Me! A Bob-omb can be thrown as a ranged weapon attack (+ 4 to hit). If it hits, it does 12 (4d6) fire damage, and if it misses, it deals 3 (1d6) fire damage due to the blast radius (not including natural 1s on attack rolls).

Actions

Walk. After 3 turns in battle, a Bob-omb will walk around for 3 rounds. Assuming nothing detonated it yet, the Bob-omb stops and flashes orange for one turn (this is your cue to run for it). After flashing orange, the Bob-omb explodes, dealing 12 (4d6) fire damage to anyone within 10 feet of it. It kills itself in the explosion.

Reactions

Explode. After hitting a target when thrown, or after touching a creature while it (the Bob-omb) is walking, it explodes, dealing 12 (4d6) fire damage. If a thrown Bob-omb attack misses but is not a natural 1 on the attack roll, it instead deals 3 (1d6) fire damage to the targeted creature. It kills itself in the explosion. Reducing a Bob-omb to 0 Hit Points also makes it explode.

Description

Bob-ombs are literally walking bombs and are essentially kamikaze troops. They look like cartoon-style bombs with eyes and legs. Although untested, researchers think that these walking bombs could be potentially used as an explosive ranged weapon.

tjmax314

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