Medium Humanoid, Lawful Evil
Armor Class 16 Breastplate
Hit Points 52 (5d10 + 2)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
16 (+3)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws WIS +5, CHA +6
Skills Deception +6, Insight +5, Intimidation +6, Perception +5
Senses Truesight 60 ft, Passive Perception 13
Languages Common, Deep Speech, Infernal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Gallant Spirit. As a bonus action, the Black Hand Officer can inspire any troops that he can see or hear. Granting them a 1d4 bonus to use on any attack, skill check, or saving throw for one minute. This action only takes effect if any non-hostile targets can hear or see them. This action only has three charges and can be regained on a Short Rest

Rallying Call. As a bonus action, the Black Hand Officer can impose on his men the ability to conquer fear or fight through the pain. Grants advantage on any Constitution, Wisdom, or Charisma saving throw for one minute. This action only has three charges and can be regained on a Short Rest 

 

Actions

Black Hand Officer. Makes two Saber attacks and one attack with its revolver if it has one in its off-hand.

Saber. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 4) [slashing] damage. 

Revolver. RangedWeapon Attack: +7 to hit, range 40/80 ft., 1 target. Hit: 12 (2d8 + 4) [piercing] damage.

Description

Wearing a dark grey Officer's long trench coat that gently glides across the surface upon which the proud wearer stands. The Black Hand Officer is often the one guiding things behind the scenes. Telling the people false tales to mislead them and if need be, threatened them with steel. Be it in the form of a blade, blade, or word of mouth, they are manipulators through and through.

Previous Versions

Name Date Modified Views Adds Version Actions
8/20/2020 10:21:20 AM
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Coming Soon
Forgivenknight77

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