Adamantine Plating. Alfa(Ray) is immune to critical hits from none adamantine coated weapons.
Innate Spellcasting. Alfa(Ray)'s innate spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). Alfa(Ray) has the following spells prepared, requiring no material components:
(At will): Inflict wounds(3rd level), Magic missile(3rd level), Psionic Blast, Shield
3/day: Dimension door, Invisibility, Shatter (5th level), Nondetection(self only)
2/day: Dominate Person, Sickening Radiance
1/day: Disintegrate, Teleportation
Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (2d8 + 4) bludgeoning damage and (2d8) lightning damage.
Destructive Shot(Recharge 5-6). Alfa(Ray) fires a shot of concentrated arcane energy at a target within 60 feet, the target takes 52 (15d6) force damage on a ranged spell attack hit.
Legendary Actions. The Alfa(Ray) can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Alfa(Ray) regions spent legendary actions at the start of its turn.
Move. Alfa(Ray) can move up to its normal movement speed without provoking opportunity attacks.
Attack. Alfa(Ray) can make a melee weapon attack against a creature in range.
Cast a spell. (Costs 2 Actions). Alfa(Ray) casts a spell.
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