Large Beast, Neutral
Armor Class 14 Natural Armor
Hit Points 45 (6d10 + 12)
Speed 45 ft.
STR
20 (+5)
DEX
14 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
8 (-1)
CHA
2 (-4)
Saving Throws STR +7, CON +5
Senses Passive Perception 12
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Charge. If the giant warthog moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 9 (2d8) slashing damage and 4 (1d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Relentless (Recharges after a Short or Long Rest). If the giant warthog takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Tusk. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Reactions

If it's Rider takes damage and the Battlehog is within 5ft it may take a reaction attack against the enemy.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Giant warthogs, much like their standard sized cousins, are pigs with large, flat heads are covered with "warts," which are actually protective bumps. Giant warthogs also sport four, scythe-like tusks. They are mostly bald, but they do have some sparse hair and a thicker mane on their backs.

Behavior

Unlike their wild cousins, giant warthogs were bred as battle mounts. Belligerent and aggressive, these great beasts fight with battle lust even greater than their riders.  A mounted giant warthogs is a daunting force to rival any.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Liquidmyst

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