Amphibious. The Tritons can breathe air and water.
Keplie Steed. Movement while on this steed is 30 ft. on land and water.
Indomitable (2/Day). The champion rerolls a failed saving throw.
Second Wind (Recharges after a Short or Long Rest). As a bonus action, the champion can regain 20 hit points.
Aryn's Obsidian Trident (Thrown, Versatile) Melee Weapon attack: 1d12 + 2 Piercing. +9 to hit. Reach 5ft., thrown 60 ft. with successful strength check (15+ for 30 feet, 18+ for 60 feet)
Might of the Blue. The Range of this trident is doubled when thrown over a body of water. (15+ for 60 ft, 18+ for 120 ft)
Multiattack. The champion makes three attacks with its weapon.
Last Chance [Ice Spear]. When disarmed, Osyln summons a short spear that is blue and cold to the touch. The ice spear is made from is poisoned and causes slight damage and has a (20%) to Paralyze the enemy. +2 bonus to attack and damage rolls made with this magic weapon.
Attacking the Players. Aryn will only attack the players if it is known that they have been truly unlawful and are a threat to greater society or innocent civilians. If the players have upset only a small group of people, such as a single lord, or have upset an unlawful group of people, like a crooked tyrant, she will not accept a bounty.
Fighting alongside Players. The players must be fighting an evil threat, or a great public enemy, for Aryn's services to be enlisted. She could be hired by the players (10,000 GP) or she must be hired by the same entity as the players, where she will take a portion of the payment should the players agree to allow her to come. She can only be hired by the players if they are generally acting lawfully and have no outstanding bounties against them.
Description
Aryn the Drowner is a ferocious and unrelenting huntress. She wears a black, obsidian colored plate armor set, with a terrifying trident wielded in her hand. Her Kelpie steed can be summoned near any body of water, and carries a small flask with water to summon and store this steed at her will. She is serious in nature, and a devout follower of Melora, the Goddess of wilderness and the sea. Working on land and sea as a bounty hunter, she will only accept jobs in which she believes the accused has been truly unlawful and are deemed threats to the general peoples. Whether she is hired to work against the heroes or fight with them, she is a forced to be reckoned with. The only way she will stop is if she is killed. Her thirst for justice is the driving force of her existence.
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