Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
innate Spellcasting. The Goblin’s innate spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). It can innately cast the following spells, requiring no components:
1/day each: burning hands
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
Booyahg is the goblin word for magic, and any who are given the title of booyahg are often treated like gods.
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