Brute. A melee weapon deals three extra dies of its damage when the bugbear hits with it (included in the attack).
Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (5d6) damage from the attack.
Multiattack. The Bugbear Warlord can make 3 melee attacks or 3 ranged attacks using its javelins. Alternatively, it can make 2 weapon attacks and use its Inspiring call.
Morningstar. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (4d8 + 8) piercing damage.
Javelin. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (4d6 + 2) piercing damage in melee or 5 (2d6 + 8) piercing damage at range.
Warcry. (Recharge 6) The bugbear warlord makes a war cry that inspires all nearby goblinoids. When the Bugbear Warlord uses this action all goblinoids within 50ft of the Warlord have advantage on the next attack they make and add one additional damage die to the damage.
The Bugbear Warlord can take up to 3 legendary actions per round.
Attack. (costs one action) The Bugbear Warlord can move up to half its movement and make a weapon attack.
Warcry. (costs 2 actions) The Warlord Bugbear can attempt to recharge its Inspiring Warcry and uses it on successful recharge. On a failed recharge nothing happens.
Description
Bugbears are hairy goblinoids born for battle and mayhem. They survive by raiding and hunting but are fond of setting ambushes and fleeing when outmatched. Bugbear warlords are extremely high ranking bugbears that typically lead goblin tribes.
Comments