Medium Elemental, Neutral Evil
Armor Class 15 (natural armor)
Hit Points 32 (5d8 + 10)
Speed 50 ft.
STR
14 (+2)
DEX
15 (+2)
CON
14 (+2)
INT
3 (-4)
WIS
13 (+1)
CHA
6 (-2)
Skills Perception +3, Stealth +4
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold
Senses Passive Perception 13
Languages understands Primordial but can’t speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Ice Walk. The hound can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement

Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 4 (1d8) cold damage.

Ice Spikes (Recharges after a Short or Long Rest). The hound magically summons ice spikes out of the ground. Each creature within 5 feet of the hound of the wild hunt must succeed on a DC 12 Dexterity saving throw or take 10 (3d6) cold damage.

Description

White Frost's Denizen

Frozen Essence. Very little is known of the elemental force called the White Frost. Invisible and ineluctable it prowls at the border of the known multiverse or manifest amidst the eternal ice of the Frostfell. Few creatures can survive its touch, and only a handful of elemental species are known to be created from its deleterious force. Elementals of the White Frost are rarely found outside of frozen regions, for they thrive in cold climates, still, some talented conjurer might bend one to its will and summon it in unusual places. Outside of tundra and glaciers they can alternatively be found in the Wild Hunt’s wake, reveling in its path of destruction.

Hound of the Wild Hunt

Strange Beasts. Born, or so some experts believe, of magical ice crystal, the hounds of the Wild Hunt are frequently found within the Wild Hunt ranks of smaller minions or wandering the frozen wastes of the Frostfell. “Hound” is a bit of a misnomer, for these are no normal dogs, but strange fourlegged beasts born in some nameless place far beyond our world and time. At a glance, one can see that any relation these hounds have to dogs is very distant indeed. Their heads feature blunt snouts and almost no neck whatsoever, melding abruptly into their barrel-chested abdomen.

Merciless Hunter. This monster runs on four widely-spaced legs tipped with sharp claws. Its grotesque body is covered in hard, coarse armor. The hounds are pack hunters and merciless creatures that obey their master’s every command, killing with brutal efficiency. Their elemental nature allows them to summon ice spikes within melee reach, making long range attacks or reach weapon necessary against them.

Habitat: Arctic

EleKTriiK

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