Detect Heat. The elemental can magically sense the presence of heat sources, including warm-blooded creatures, up to 5 miles away. It knows the general direction they're in but not their exact locations.
Drain Warmth. When a creature of the elemental's choice starts its turn within 60 feet of the elemental, the elemental can force the creature to make a DC 13 Constitution saving throw if the elemental isn't incapacitated. On a failed save, the creature has vulnerability to cold damage for 1 minute, until it has immunity to cold damage. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the elemental's Drain Warmth for the next 24 hours. A lesser restoration spell ends this effect.
Ice Walk. The elemental can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 4 (1d8) cold damage.
Hurl Ice. Ranged Weapon Attack: +7 to hit, range 60/240 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 9 (2d8) cold damage.
Description
White Frost Elemental
“I thought to myself - what's a hunk of ice doing in the middle of some lab? And then that hunk of ice got up and broke my legs.” – Yarrick Lovt, burglar
Extinguish all Warmth. A white frost elemental is a mass of frozen water animated by the White Frost magic. Deprived of conscience, this single-minded elemental is incarnating the White Frost, it is bound to consume and destroy any source of heat it encounters. This creature reacts in one possible way when meeting with warm-blooded living creature: kill them all. They can detect a source of heat within miles around them, when they do, they rush in a straightforward line, moving in an unstoppable path of destruction that cannot be reasoned with.
Accidental Summoning. Adventurers have thankfully few chances to cross path with this creature, unless they make a specialty of visiting the most inaccessible pics and the harshest frozen wastelands of the world. On rare occasions the botched summoning of any kind of elemental can call a white frost elemental. Most conjurers are puzzled as to how it is even possible, but, sadly, there are enough documented cases to simply disregard the eventuality. This occurs significantly more often at times of Wild Hunt sightings or during cold, clear, winter nights
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