Armor Class
13
(natural armor)
Hit Points
37
(5d10 + 10)
Speed
40 ft.
STR
14
(+2)
DEX
15
(+2)
CON
14
(+2)
INT
3
(-4)
WIS
12
(+1)
CHA
4
(-3)
Skills
Perception +3, Stealth +4
Senses
Darkvision 30 ft., Passive Perception 13
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Teleport. The wolf can use it’s bonus action to teleport up to 10 ft.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage, and the target must make a DC 12 Dexterity saving throw, taking 3 (1d6) lightning damage on a failed save, or half on a successful one.
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