Large Construct, Chaotic Neutral
Armor Class 13 (natural armor)
Hit Points 37 (5d10 + 10)
Speed 40 ft.
STR
14 (+2)
DEX
15 (+2)
CON
14 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
4 (-3)
Skills Perception +3, Stealth +4
Senses Darkvision 30 ft., Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Teleport. The wolf can use it’s bonus action to teleport up to 10 ft.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage, and the target must make a DC 12 Dexterity saving throw, taking 3 (1d6) lightning damage on a failed save, or half on a successful one.

Monster Tags: construct

Habitat: Forest

RydeyTheLoser

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