Undead Fortitude. If damage reduces the Cinder Husk to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Cinder Husk drops to 1 hit point instead.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.
Burst. When the Cinder Husk's HP drops to 0 they explode with a small fiery burst. Each creature within 10 feet of it must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
Description
Cinder Husks move with a jerky, uneven gait. They are clad in the smoldering apparel they wore when when they died, and carry the stench of burnt flesh.
Comments