Medium Undead, Neutral Evil
Armor Class 8
Hit Points 15 (3d8 + 2)
Speed 25 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Resistances Fire
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the Cinder Husk to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Cinder Husk drops to 1 hit point instead.

Actions

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.

Burst. When the Cinder Husk's HP drops to 0 they explode with a small fiery burst. Each creature within 10 feet of it must make a DC 12 Dexterity saving throw, taking 7 (2d6)  fire damage on a failed save, or half as much damage on a successful one.

Description

Cinder Husks move with a jerky, uneven gait. They are clad in the smoldering apparel they wore when when they died, and carry the stench of burnt flesh.

Habitat: Urban

PapaLuey

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