Medium Swarm of Medium elementals, Lawful Evil
Armor Class 18 (natural armor)
Hit Points 350 (60d10 + 100)
Speed 50 ft., Fly 80 ft.
STR
10 (+0)
DEX
20 (+5)
CON
16 (+3)
INT
20 (+5)
WIS
22 (+6)
CHA
20 (+5)
Saving Throws INT +13, WIS +14, CHA +13
Skills Arcana +15, Athletics +9, Deception +10, Insight +5, Perception +12, Persuasion +10, Stealth +7
Damage Vulnerabilities Fire
Damage Resistances Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold
Condition Immunities Charmed, Exhaustion, Frightened, Unconscious
Senses Darkvision 11800 ft. (3600m), Truesight at close range 35ft(10m), Unknown because her special trait to dominate Ice her can see diference in temperature around her and identify any thermal sign around her with perfection until 200ft(60m), Passive Perception 20
Languages Abyssal, Common, Infernal, Telepathy 60 ft.
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

Telepathic Bond. The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence.

Shapechanger. The fiend can use its action to polymorph into a Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Blink(Fiend Form Only). Short distance teleportation that allows her move in and out of combat. can be freely used as her like

Ice Empress Blood. that allowed her to manipulate ice and mold it from nothing. Due to her ego and immense mental willpower, She used it to create icicles, freeze people to death and more.

Actions

Frozen Claw (Fiend Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.

Cocytus Rapier. Melee Weapon Attack: +8 to hit reach 7ft. one target. Hit 12 (2d10+5)piercing damage +1d6 of cold damage

Charm. One humanoid the fiend can see within 30 feet of it must succeed on a DC 18 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 6 hours.

The fiend can have only three target charmed at a time. If it charms more, the effect on the first target ends.

S Desu. The fiend tease a creature charmed by it or a dominate creature. The target must make a DC 18 Constitution saving throw against this magic, taking 40 (7d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Etherealness. The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa.

Shadow Strike. Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed. The poisoned  has its movement speed slowed for  short time. have 1 hour of poison damage of 1d4 initial damage of 1d6 has slow of 30% until the end of poison effect

Cold Dominating
can use any Cold/ice/frozen magic without any debuff even if equiped with armor or 1hand weapons

Icicles. can Throw "ice spears" that give 3d6 of cold damage and have 600ft(180m) of range

Ice Wall/Pillars. can create walls and pillars for movimentation purposes or defence purposes

Ice Rapier. can create instantly and equip at same action one Rapier made of ice that deals 2d6 of cold damage +5 to hit and with 5ft reach, have 2 actions duration before broke it

Legendary Actions

Absolute 0. Her first Trump Card which allowed her to freeze time, which gives her a moment to make 3 actions its impossible to move or act during it's effects. Using this Trump Card used too much of her energy which is why she can only use it once a day.


Frozen Touch. Can frozen huge mass of lands (water and lava included) her can focus her power to the ground make them beggining to fronzen in radius, her deal massive damage if the place is not cold biome with snow or ice, her deal 10d10 of cold damage in 3280ft(1km) and make that place for a whole day a snowy/frozen place (if its a normal place that temperature stay around 20-30 degrees consider 8h of sun to beggin back to normal), the cold damage and frozen land can be casted as her like but lose effectiveness for each 3280ft(1km) her keep casting, her spend 1hour for each 3280 (1km) radius

Ice Commanders. can create 1 per week and have a limit of 30 units of commanders

Description

Piercing blue eyes stunning blue hair dark skin and great curves, have some cold aura around her with her look you can feel cold even in summer of the most insane desert, she have the same size as Humans (1,70m) but her horns out of her head and thorning backwards and her wings getin out of her back having duo colors being dark at top and light Red down shows her is a Demon for sure

Lair and Lair Actions

Ice City of Demurssia

Because of her nature of chase the stronger opponents to fulfill her desire for good fights her found her own city made by her Ice Control for make her famous to heros or monster go straith to her make them easy prey, but thats ist the only reason to her found her own city she search for even more ways to make her stronger and try to make test with living beings or promote her city to as college of magic or war bastion to make her city one advanced place to masters go and made more progress and her  grant security to every being invited by her, her city is advanced place with good taxes and advanced manufactories that are worked with non stop by weak fiends that her made them slaves,the temperature inside city is controled by her even being far north where the sun goes out for LONG TIMES the temperatures dont go under 10, only if her want that, have a code law on city violence/thiefing/murders/fake accusations/unsubordinance/corruption/Taxes Evasion are forbiden, you can be fined or became a test subject, its a free city that dont restric any life or unlife if respect the law you can live there
because of her Hate to Religion or Gods, are STRICT any type of cult or religion in the city, she rush instantly to any attempt of Religion or god cult and will finish that in bloody and quickly way her can
Arena on the city is the main event for every citzen that live there, the champion of arena is Akaeth, she never lose one fight on that arena (or heros can change that?)
The Sciency and Magic Instution is a giant place with fertily lands provided by magic and fertilizers made by the population, with the temperature controled by Akaeth and Artificial Magical lamps crops can grow or animals can be on Ice waste lands, not only crops but studies on Necromancy or Summons to rise beings to work with non stop on mining and farming or even explore harsh places that are too dangerous is common here, even the bottom of ocean is one place to explore !! others studies on military magics are supervisioned by Akaeth's and her dont let any information goes out
Her Palace is Underground where she feels confortable the city counts with alot sentryes that share special bonds with her sharing vision and sounds around that sentryes, the palace have really severe conditions of cold, temperatures there is -200° to anyone goes there and have some type of ice mist that blind any vision (except true sight or thermal)

Monster Tags: ShapechangerDemon Lord

Habitat: ArcticUrban

Akaeth

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