Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Death Burst. When the Unstable Goblin dies, it explodes in a burst of fire and gore. Each creature within 10ft of it must make a DC 11 dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much on a successful one. Flammable object that aren’t being worn or carried in that area are ignited.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
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