Medium Construct, Lawful Good
Armor Class 18 Plate
Hit Points 22 (1d20 + 3)
Speed 50 ft., Climb 15 ft.
STR
18 (+4)
DEX
4 (-3)
CON
15 (+2)
INT
12 (+1)
WIS
7 (-2)
CHA
17 (+3)
Saving Throws STR +6, CON +4
Skills Deception +6
Damage Vulnerabilities Force
Damage Resistances Acid, Bludgeoning, Cold, Lightning, Piercing, Slashing, Ranged Attacks
Damage Immunities Fire, Poison, Psychic
Senses Blindsight 160 ft, Passive Perception 12
Languages All Can understand all languages but cannot speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

 

Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 8(1d6 + 3 ) piercing damage. 

 Statue.  The construct stands perfectly still and looks like any ordinary suit of armor on display

Reactions

Calm face. The construct will not react to pain and will not show emotion

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
8/21/2020 9:06:11 PM
3
1
--
Coming Soon

Monster Tags: construct

djrecords

Comments

Posts Quoted:
Reply
Clear All Quotes