Medium Undead (Human), Chaotic Evil
Armor Class 18 plate
Hit Points 250 (20d10 + 50)
Speed 30 ft., Fly 60 ft.
STR
22 (+6)
DEX
11 (+0)
CON
20 (+5)
INT
14 (+2)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws STR +11, DEX +5, CON +10, INT +7, WIS +6, CHA +10
Skills Athletics +11, Deception +5, Intimidation +10, Perception +1, Persuasion +10
Damage Immunities Necrotic
Condition Immunities Blinded, Deafened, Exhaustion, Frightened, Poisoned
Senses Blindsight, Darkvision 60 ft., Passive Perception 11
Languages Celestial, Common, Infernal Celestial, Common, Infernal
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Sunlight Sensitivity. While in sunlight, The Coffin Merchants has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Divine Smite. When The Coffin Merchant hits with a melee weapon attack, he can expend one spell slot to deal 2d8 extra radiant damage to the target plus 1d8 for each spell level higher than 1st (max 5d8).

Improved Divine Smite. Whenever The Coffin Merchant hits with a melee weapon, the target takes an extra 1d8 necrotic damage.

Aura of Protection. While The Coffin Merchant is conscious, he grants all friendly creatures (including himself) within 10 ft. a +5 bonus to all saving throws.

Aura of Hate. The Coffin Merchant grants himself and any fiends or undead within 10 ft. a +5 bonus to melee weapon damage rolls.

Aura of Courage. While The Coffin Merchant id conscious, he and friendly creatures within 10 ft. can’t be frightened.

Supernatural Resistance. The Coffin Merchant has resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.

Spellcasting. Its spellcasting ability is CHA (DC 18, + 10 to hit with spell attacks). 
1st level (4 slots): Inflict Wounds, Command, Searing Smite, Thunderous Smite, Wrathful Smite, Hellish Rebuke
2nd level (3 slots): Branding, Crown of Madness, Darkness
3rd level (2 slots): Animate Dead, Bestow Curse, Blinding Smite, Spirit Shroud
4th level (2 slots): Blight, Confusion, Staggering Smite

Actions

Multiattack. The Coffin Merchant can take two attacks on an attack action.

Life Drain. Melee Weapon Attack: +14 to hit, reach 5 ft., one creature. Hit: (1d12 + 14) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

A humanoid slain by this attack rises 24 hours later as a zombie under The Coffin Merchant's control, unless the humanoid is restored to life or its body is destroyed. The Coffin Merchant can have no more than twelve zombies under its control at one time.

Channel Divinity: Control Undead. As an action, The Coffin Merchant can target one undead within 30 ft. to force a WIS saving throw (DC 18). On failure, the target must obey his commands for 24 hours, or until he uses this feature again. An undead with a CR equal to or greater than 16 is immune.

Channel Divinity: Dreadful Aspect. As an action, each creature of The Coffin Merchants choice that can see him within 30 ft. must make a WIS saving throw (DC 18). On failure, the target is frightened of him for 1 minute. If it moves more than 30 ft. from him, it can attempt another saving throw.

Cleansing Touch. The Coffin Merchant can use his action to end one spell on yourself or on one willing creature that you touch 5 times per long rest.

Lay on Hands Pool. You have a pool of healing power that can restore 80 HP per long rest. As an action, you can touch a creature to restore any number of HP remaining in the pool, or 5 HP to either cure a disease or neutralize a poison affecting the creature.
Shift to Shade. As an action, can dissolve into his spectral form, 60 ft fly, incorporeal and immune to physical damage, capable of moving through people and objects at half speed, will take force damage equal to 5d10 if ending turn in occupied space and is shunted to nearest unoccupied space.

Greataxe. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: (1d12 + 14)

Reactions

Sentinel. When a creature within 5 ft. of The Coffin Merchant makes an attack against a target other than him, he can use his reaction to make a melee weapon attack against the attacking creature.

Hellish Rebuke. Take damage, DEX SAVE 18, 2d10 Fire Damage on fail, half on save (+1d10 per level)

Habitat: ForestUrban

BeniVega

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