Medium Humanoid (Dragonborn), Lawful Evil
Armor Class 23 (obsidian flint dragon plate, shield)
Hit Points 375 (26d10 + 250)
Speed 40 ft.
STR
20 (+5)
DEX
12 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
18 (+4)
Saving Throws STR +13, WIS +8, CHA +12
Skills Athletics +10, Deception +9, Intimidation +9
Damage Resistances Fire, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened
Senses Darkvision 60 ft. (can see invisible creatures out to the same range), Passive Perception 10
Languages Common, Draconic
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Aura of Hate. While Chad isn’t incapacitated, he and all dragons and dragonborn within 30 feet of him deal 4 extra damage whenever they hit with a melee weapon attack (already factored into Chad 's attacks). This extra damage is of the same type as the weapon’s damage type.

 

Aura of Protection: While Chad isn’t incapacitated, friendly creatures within 30ft of him gain a +5 to all saving throws. 
 
Aura of Courage: While Chad isn’t incapacitated, friendly creatures within 30ft of him can’t be frightened.
 
Cleansing Touch: Chad can use his action to end one spell on himself or on one willing creature that he can touch 5 times per long rest.
 
Scornful Rebuke: Whenever a creature hits Chad with an attack, it takes 5 psychic damage if Chad is not incapacitated.
 
 
Heavy Armor Master: While Chad is wearing heavy armor, bludgeoning, piercing, and slashing damage that he takes from nonmagical weapons is reduced by 3.
 
Sentinel: When Chad hits a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. Creatures provoke opportunity attacks from Chad even if they take the Disengage action. When a creature within 5 ft. of Chad makes an attack against a target other than Chad, he can use your reaction to make a melee weapon attack against the attacking creature.
 
Invincible Conqueror: Once per long rest, as an action, Chad can gain resistance to all damage, and can make one additional attack as part of the Attack action on his turn, and his melee weapon attacks score a critical hit on a roll of 19 or 20 for 1 minute.
 
 
Slasher: 
  • Once per turn when Chad hits a creature with an attack that deals slashing damage, he can reduce the speed of the target by 10 feet until the start of his next turn.
  • When Chad scores a critical hit that deals slashing damage to a creature, he grievously wound it. Until the start of his next turn, the target has disadvantage on all attack rolls.

 

Lay on Hands: Chad has a pool of healing power that can restore 100 HP per long rest. As an action, he can touch a creature to restore any number of HP remaining in the pool, or 5 HP to either cure a disease or neutralize a poison affecting the creature.
 

 

Great Weapon Fighting: Chad can reroll a 1 or 2 on damage dice with melee weapons wielded with two hands.
 
Channel Divinity: Chad has two Channel Divinity options:
 
  • Conquering Presence - As an action, force chosen creatures within 30 ft. to make a WIS saving throw (DC 19) or they become frightened for 1 minute. Creatures can repeat the saving throw at the end of each of its turns.
  • Guided Strike - When Chad makes an attack roll, he can use Channel Divinity to gain a +10

 

Divine Smite: When Chad hits with a melee weapon attack, he can expend one spell slot to deal 2d8 extra radiant damage to the target plus 1d8  for each spell level higher than 1st (max 5d8) and plus 1d8 against undead or fiends (max 6d8 total).
 
Innate Spellcasting. Chad 's spellcasting ability is Charisma (spell save DC 21). He can cast the following spells, requiring no material components:

3/day each: fear, branding smite (at 4th level), thunder step

1/day each: geas, raise dead

 

Special Equipment. Chad wears a suit of Obsidian Flint Dragon Plate. The armor gives Chad advantage on ability checks and saving throws made to avoid or end the grappled condition on him.

Actions

Multiattack. Chad makes three weapon attacks.

Fate-Ender (Battleaxe). Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 12) slashing damage, or 17 (2d10 + 12) slashing damage when used with two hands, plus 18 (4d8) cold damage and 5 (1d8) radiant damage. If the target is a creature and Chad rolls a 20 on the attack roll, the creature takes an extra 18 (4d8) necrotic damage, and Chad regains an amount of hit points equal to the necrotic damage dealt.

Javelin. Melee or Ranged Weapon Attack: +13 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage, plus 4 piercing damage and 18 (4d8) cold damage if the javelin was used to make a melee attack.

Reactions
Vengeful Assault: Once per short rest, when Chad takes damage from a creature in range of a weapon he is wielding, he can use his reaction to make an attack with the weapon against that creature.
Arixmethes

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