Aura of Hate. While Chad isn’t incapacitated, he and all dragons and dragonborn within 30 feet of him deal 4 extra damage whenever they hit with a melee weapon attack (already factored into Chad 's attacks). This extra damage is of the same type as the weapon’s damage type.
- Once per turn when Chad hits a creature with an attack that deals slashing damage, he can reduce the speed of the target by 10 feet until the start of his next turn.
- When Chad scores a critical hit that deals slashing damage to a creature, he grievously wound it. Until the start of his next turn, the target has disadvantage on all attack rolls.
- Conquering Presence - As an action, force chosen creatures within 30 ft. to make a WIS saving throw (DC 19) or they become frightened for 1 minute. Creatures can repeat the saving throw at the end of each of its turns.
- Guided Strike - When Chad makes an attack roll, he can use Channel Divinity to gain a +10
3/day each: fear, branding smite (at 4th level), thunder step
1/day each: geas, raise dead
Special Equipment. Chad wears a suit of Obsidian Flint Dragon Plate. The armor gives Chad advantage on ability checks and saving throws made to avoid or end the grappled condition on him.
Multiattack. Chad makes three weapon attacks.
Fate-Ender (Battleaxe). Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 12) slashing damage, or 17 (2d10 + 12) slashing damage when used with two hands, plus 18 (4d8) cold damage and 5 (1d8) radiant damage. If the target is a creature and Chad rolls a 20 on the attack roll, the creature takes an extra 18 (4d8) necrotic damage, and Chad regains an amount of hit points equal to the necrotic damage dealt.
Javelin. Melee or Ranged Weapon Attack: +13 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage, plus 4 piercing damage and 18 (4d8) cold damage if the javelin was used to make a melee attack.
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