Small Elemental, Chaotic Neutral
Armor Class 15 Natural Armor
Hit Points 26 (5d8 + 12)
Speed 40 ft.
STR
11 (+0)
DEX
17 (+3)
CON
12 (+1)
INT
11 (+0)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws DEX +5, CHA +6
Damage Vulnerabilities Cold
Damage Immunities Fire
Condition Immunities Poisoned
Senses Blindsight, Passive Perception 12
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Self Destruct. Once  the Bahmb is hit by any physical attack it will start a (1d4+2) round count down, at count 0 the bomb explodes covering a 20 ft sphere in explosive fire. Everyone in range must make a dexterity saving throw (DC 16), on a failure take 5 d6 +12 fire damage, on a successful save take half damage. If a creature or a flammable object is in the area of effect, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns. The Bahmb Is disintegrated in the explosion.

 Ignited Illumination. As a bonus action, the Bahmb can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Burn. Ranged Magic Attack: 5# to hit, range 30 ft., 1 target. Hit: 1(1d6 + 4)Fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns

 

Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.

Description

Bahmbs are unstable elementals, the exist only to burn, the are sustained by a precise reaction of air and heat, any disruption of the balanced stoichiometric reaction will cause a cascading failure, that after a short period of time will detonate the core of the elemental causing it and many surrounding creatures deaths.

They are immune to fire damage, but are weak to cold.

Monster Tags: Elemental

Habitat: DesertMountain

solior

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