Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Talon Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Dive Bomb. If the zombie is flying and dives at least 30 feet straight toward a target, the target must succeed on a DC 9 Dexterity saving throw or take 10 (3d6) bludgeoning damage and fall prone. In addition, regardless of whether the zombie hit the target or not, the zombie falls prone into a space within 5 feet of the target and takes 10 (3d6) bludgeoning damage.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay. Flight is in short bursts.
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