Medium Construct, Unaligned
Armor Class 16 (natural armor)
Hit Points 32 (5d10 + 5)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
13 (+1)
Skills Perception +4
Senses Truesight 120 ft., Passive Perception 14
Languages Gnomish Understands the languages of its creator but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Axionatic Mind. The Automaton can't be compelled to act in a manner contrary to its nature or instructions.

Partial-disintegration. If the automaton dies, the magic powering its machinations destroys most of its parts, leaving an array of gears, springs, weapons and whatever it was carrying.

Multiattack. The automaton makes two melee attacks.

Actions

Arm. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Sterilizing Steam (Recharge 3-4). The automaton ejects a chlorinated steam in a 30' cone.  Each creature in that area must succeed on a DC 11 CON save or be paralyzed for 1d4 rounds.  A creature can repeat the saving throw at the end of each turn.

scbrown117

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