Armor Class
16
(natural armor)
Hit Points
32
(5d10 + 5)
Speed
30 ft.
STR
15
(+2)
DEX
14
(+2)
CON
12
(+1)
INT
10
(+0)
WIS
10
(+0)
CHA
13
(+1)
Skills
Perception +4
Senses
Truesight 120 ft., Passive Perception 14
Languages
Gnomish Understands the languages of its creator but can't speak
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Axionatic Mind. The Automaton can't be compelled to act in a manner contrary to its nature or instructions.
Partial-disintegration. If the automaton dies, the magic powering its machinations destroys most of its parts, leaving an array of gears, springs, weapons and whatever it was carrying.
Multiattack. The automaton makes two melee attacks.
Actions
Arm. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Sterilizing Steam (Recharge 3-4). The automaton ejects a chlorinated steam in a 30' cone. Each creature in that area must succeed on a DC 11 CON save or be paralyzed for 1d4 rounds. A creature can repeat the saving throw at the end of each turn.
Comments