Large Plant, Unaligned
Armor Class 16 (natural armor)
Hit Points 168 (20d10 + 48)
Speed 30 ft.
STR
19 (+4)
DEX
8 (-1)
CON
16 (+3)
INT
11 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Resistances Bludgeoning, Piercing
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Passive Perception 10
Languages Elvish, Sylvan --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Aura of Gnarled Roots. The area adjacent to the plant terror is difficult terrain. Any creature this starts its turn in the area and is touching the ground takes 5 (2d4) piercing damage. The Arborean Plant Terror heals an amount equal to damage dealt.

Sentinel. Creatures provoke opportunity attacks from the Arborean Plant Terror even if they take the disengage action.

Actions

Multiattack. The Arborean Plant Terror makes two vine attacks. If both attacks hit a Medium or smaller target, the target is pulled towards the Aborean Plant Terror and grappled (escape DC 14). The Arborean Plant Terror uses its Blood Devourer on it.

Vine. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning and piercing damage.

Blood Devourer. Melee Weapon Attack: +7 to hit, reach 5 ft., against one Medium or smaller creature that is grappled by the Arborean Plant Terror. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) bludgeoning damage. The Arborean Plant Terror heals an amount equal to damage dealt.

Reactions

Grasping Opportunity. When the arborean plant terror hits a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.

Description

The arborean plant terror is a simple brute that attempts to batter foes into bloody pulps. It strides to the front of any melee, attempting to place as many opponents in its aura and within its reach as possible. Fearless in battle, an animated plant terror cares little for being outnumbered. The more foes it faces, the better it can utilize its attacks.

Habitat: Forest

DerekSTheRed

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