Medium Humanoid (Human), Chaotic Evil
Armor Class 15 (studded leather)
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
13 (+1)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws DEX +5, INT +3
Skills Acrobatics +6, Deception +3, Perception +3, Stealth +9
Damage Resistances Poison
Senses Passive Perception 13
Languages Thieves' cant plus any two languages
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Assassinate. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack. Once per turn, the assassin deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Keen Senses. The cultist has advantage on Wisdom (Perception) checks.

Defilus’s Blessing. The cultist has advantage on saving throws against poison.

Actions

Multiattack. The assassin makes two shortsword attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 6 (1d6 + 3) piercing damage. The target must succeed a DC 15 Constitution saving throw or take an additional 14 (4d6) poison damage.

Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft, one target. Hit: 7 (1d8 + 3) piercing damage.  The target must succeed a DC 15 Constitution saving throw or take an additional 14 (4d6) poison damage.

Description

Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.

Monster Tags: NPC

Habitat: Urban

Althrim

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