Shapechanger. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Mythical Renown. The Canistaur frightens all surprised creatures for one turn.
Lord of Wolves. The Canistaur can summon one Wolf (50%), Winter Wolf (30%), or Werewolf (20%) to his aid every 2 turns. They run away after he is defeated.
Multiattack. (Humanoid or Hybrid Form Only). The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).
Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.
Claws. (Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.
Description
The Canistaur is a Mythical being, told to scare children in bed. The lord of wolves is a very powerful cross between a Minotaur, and a Werewolf. It can summon and control wolves when needed, and often tries to trick people into danger by pretending to be a rich noble.
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