The fanatic has the Magic initiate feat, either of its Intelligence, Wisdom or Charisma score is 14 based on the chosen class.
Spellcasting. The fanatic is a 1st-level spellcaster. Its spellcasting ability is (spell save DC 12, +4 to hit with spell attacks). The fanatic has access to the following spells:
Cantrips (at will) 1 utility and 1 damage dealing from the following:
| d6 | Spell |
|---|---|
| 1 | Close ranged (Thunderclap, Poison spray, Shocking grasp) |
| 2 | Acid splash |
| 3 | Frostbite |
| 4 | Toll the dead |
| 5 | Eldritch blast, Fire bolt (120 feet reach) |
| 6 | Thorn whip, Ray of frost (-10 feet speed) |
| d6 | Spell |
|---|---|
| 1 | Non combat related (Goodberry, Mage hand, Detect magic) |
| 2 | Shield |
| 3 | Expeditious Retreat |
| 4 | Command |
| 5 | Cure wounds |
| 6 | Chaos bolt |
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Shortsword: Melee Weapon Attack: +4 to hit, reach 5 ft, one creature. Hit: (1d6+2)
Description
Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.
Previous Versions
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8/23/2020 8:19:50 PM
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8/24/2020 12:17:19 AM
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