Special Trait Name. Damage threshold 15
Creature Capacity: 20
Cargo Capacity: 8 tons
Travel pace: 6 miles per hour (144 miles per day)
On its turn, the Stormchaser can take 2 actions, choosing from the options below. It can take only 1 action if it has fewer than twenty. It can’t take these actions if it has fewer than three crew.
Hull:
Armor Class: 15
Hit Points: 300 (Damage threshold 15)
Control: Helm
Armor Class: 16
Hit Points: 50
Move up to the speed of one of the ship’s movement components, with one 90-degree turn. If the helm is destroyed, the caravel can’t turn.
Movement: Oars
Armor Class: 12
Hit Points: 100; -5 ft. speed per 25 damage taken
Speed (water): 30 ft. (requires at least 10 crew)
Movement: Sails
Armor Class: 12
Hit Points: 100; -10 ft. speed per 25 daamage taken
Speed (water): 80 ft; 20 ft. while sailing into the; 80 ft. while sailing with the wind
Fire Ballistas. The galley can fire its ballistas (DMG, ch. 8).
Move. The Stormchaser can use its helm to move with its oars or sails.
Action Ranged Attack. Ballista Attack: +6 to hit, range 120/480 ft., 1 target. Hit: 16 (3d10) [piercing] damage.
Description