Medium Humanoid, Chaotic Neutral
Armor Class 19 (natural armor)
Hit Points 144 (17d8 + 68)
Speed 35 ft., (50 in Wolf form)
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
13 (+1)
WIS
18 (+4)
CHA
11 (+0)
Skills Perception +8, Stealth +7, Survival +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened
Senses Blindsight 10 ft., Darkvision 90 ft., Passive Perception 18
Languages Elvish, Sylvan
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Beast Speak. Through sounds and gestures, the lythari can communicate simple ideas with Large or smaller beasts, and can understand them in turn.

Change Shape. The lythari can use a bonus action to magically polymorph into a wolf. It can revert to its true form as a bonus action. Its statistics, other than its size, are the same in each form. The lythari can’t speak or cast spells in its wolf form. Any equipment it is wearing or carrying in humanoid form melds into the wolf form. It can’t activate, use, wield, or otherwise benefit from any of its equipment. It reverts to its humanoid form if it dies.

Fey Ancestry. The gloom weaver has advantage on saving throws against being charmed, and magic can’t put it to sleep.

Innate Spellcasting. The eladrin’s innate spellcasting ability is Wisdom (spell save DC 16). It can innately cast the following spells, requiring no material components:

At will: animal friendshipbeast bond, dominate beast

3/day each: animal messenger, guardian of naturehunter's markpass without tracepolymorph

1/day each: commune with naturehealmass polymorphwrath of nature

Magic Resistance. The eladrin has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The lythari makes two melee attacks or two ranged attacks.

Bite (Wolf Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Greatsword (Humanoid Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage, and vines erupt from the ground to entangle the target. The target must succeed on a DC 16 Strength saving throw or be restrained by the vines until the end of their next turn, after which the vines wither away.

Longbow (Humanoid Form Only). Ranged Weapon Attack: +7 to hit, range 150/400 ft., one target. Hit: 7 (1d8 + 3) piercing damage, plus 18 (4d8) lightning damage.

 

Monster Tags: Shapechangerelf

Habitat: Forest

Dawncrusher

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