Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 2) slashing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Enraged. As an bonus action when the alghoul is missing at least half of its maximum hit point it rages, raising it's spikes that it has on it's back, giving it +3 on attack damage rolls, the DC for it's claw attack is increased to 14, raising its ac to 16 and any creature that hits the alghoul with a melee attack from within 5 feet has to do a DC 12 Dexterity saving throw or take 1d4 piercing dagame. The Alghoul also regans 1d4+2 hit point in the start of its turn.
Description
With their razor-sharp teeth and jagged claws, ghouls roam the night in packs, driven by an insatiable hunger for humanoid flesh.
Comments