Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Fury of the Small. When it damages a creature with an attack or a spell and the creature's size is larger than its, it can cause the attack or spell to deal extra damage to the creature. The extra damage equals its level. Once it use this trait, it can't use it again until it finishes a short or long rest.
Tantrum. The baby has primal ferocity. It can enter a rage as a bonus action.
While throwing a tantrum, it gains the following benefits if it isn't wearing heavy armor:
- Advantage on Strength checks and Strength saving throws.
- When it makes a melee weapon attack using Strength, it gains a +2 bonus to the damage roll.
- It has resistance to bludgeoning, piercing, and slashing damage.
The tantrum lasts for 1 minute. It ends early if its knocked unconscious or soothed (DC 15 Charisma)
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 2 (1d4 + 2) piercing damage.
Wail. (Recharge 5–6). The baby's emits psychic energy in a 30-foot cone. Each creature in that area must succeed on a DC 15 Constitution saving throw or take 3 (1d6 + 0) psychic damage and falls prone, becoming incapacitated and unable to stand up for the duration.
At the end of each of its turns, and each time it takes damage, the target can make another Constitution saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the effect ends.
Comments