Armor Class
13
Natural Armor
Hit Points
82
(11d10 + 22)
Speed
30 ft.
STR
17
(+3)
DEX
12
(+1)
CON
15
(+2)
INT
2
(-4)
WIS
7
(-2)
CHA
1
(-5)
Damage Immunities
Acid, Poison, Psychic
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 60, Passive Perception 8
Languages
Understands the languages of its creator but can't speak
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Aggressive. As a bonus action, the golem can move up to its speed toward a hostile creature that it can see.
Fire-Empowered. When the golem takes fire damage, it catches on fire and is set into a burning rage. While aflame, it deals 2d6 extra fire damage on its attacks, but it takes 4d6 fire damage at the start of its turn. This lasts until the golem dies or is put out.
Actions
Multiattack. The golem can use its fist attack twice. While Fire-Empowered, it can instead use its fist attack 3 times.
Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) bludgeoning damage.
Ignite. The golem can use its action to deal 1 fire damage to itself.
Comments