Medium Humanoid (Any Race), Lawful Evil
Armor Class 12 (15 with mage armor)
Hit Points 72 (12d8 + 24)
Speed
STR
9 (-1)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
17 (+3)
Saving Throws WIS +4, CHA +6
Damage Resistances Psychic
Senses Passive Perception 11
Languages Common, Abyssal
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting. The warlock’s innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 14), requiring no material components:

At will: detect magic, jump, levitate, mage armor (self only), speak with dead

1/day each: arcane gate, true seeing

Spellcasting. The warlock is a 14th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

Cantrips (at will): chill touch, eldritch blast, guidance, mage hand, minor illusion, prestidigitation, shocking grasp

1st–5th level (3 5th-level slots): armor of Agathys, arms of Hadar, hunger of Hadar, clairvoyance, animate dead, detect thoughts, dimension door, dissonant whispers, dominate beast, telekinesis, vampiric touch

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.


Reactions

Description

This individual has mad a pact with the great kraken Slarkrethel. They may or may not be part of the Karken Society 

Peachest

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