Armor Class
16
(16 with barkskin)
Hit Points
45
(5d8 + 5)
Speed
30 ft.
STR
10
(+0)
DEX
12
(+1)
CON
13
(+1)
INT
19
(+4)
WIS
16
(+3)
CHA
15
(+2)
Skills
Medicine +4, Nature +3, Perception +4
Senses
Passive Perception 14
Languages
Druidic plus any two languages
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Magic Resistance. The mind flayer has advantage on saving throws against spells and other magical effects.
Innate Spellcasting (Psionics). The mind flayer's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:
At will: detect thoughts, levitate
1/day each: dominate monster
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