Huge Monstrosity, Neutral Evil
Armor Class 20 (natural armor)
Hit Points 300 (24d12 + 144)
Speed 40 ft., Climb 40 ft.
STR
24 (+7)
DEX
18 (+4)
CON
22 (+6)
INT
14 (+2)
WIS
22 (+6)
CHA
16 (+3)
Saving Throws DEX +12, CON +14, WIS +14
Skills Arcana +9, Deception +10, Intimidation +10, Nature +9, Perception +13, Stealth +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 23
Languages Common, Elvish, Kraul
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

Legendary Resistance (3/Day). If Aradra Matka of the Golgari fails a saving throw, she can choose to succeed instead.

Fey Ancestry. Aradra Matka of the Golgari has advantage on saving throws against being charmed, and magic can't put Aradra Matka of the Golgari to [Tooltip Not Found].

Sunlight Sensitivity. While in sunlight, Aradra Matka of the Golgari has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Spider Climb. Aradra Matka of the Golgari can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Walker. Aradra Matka of the Golgari ignores movement restrictions caused by webbing.

Mobile. When Aradra Matka of the Golgari makes a melee attack against a creature, she doesn't provoke opportunity attacks from that creature for the rest of the turn, whether she hit or not. Additionally, difficult terrain doesn't cost Aradra Matka of the Golgari extra movement, and she has advantage on saving throws to avoid being knocked prone.

Web Sense. While in contact with a web, Aradra Matka of the Golgari knows the exact location of any other creature in contact with the same web.

At will: dancing lights. 1/day each: darkness, faerie fire.  

Spellcasting. Aradra Matka of the Golgari is an 8th-level Golgari spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The shaman has the following druid spells prepared:

Cantrips (at will): poison spray, thorn whip

1st level (4 slots):  entangle, ray of sickness

2nd level (3 slots): pass without tracespike growth

3rd level (3 slots): animate dead, dispel magic, plant growth

4th level (2 slots): blight, giant insect

5th level (2 slots): cloudkill, insect plague

6th level (1 slot): circle of death, create undead

7th level (1 slot): finger of death

Actions

Multiattack. Aradra Matka of the Golgari makes three attacks: one with her bite or Spore Infusion and two with Noxious Touch.

Bite. Melee Weapon Attack: +14 to hit, reach 5 ft., one creature. Hit: 20 (3d8 + 7) piercing damage, and the target must make a DC 21 Constitution saving throw, taking 32 (5d12) poison damage on a failed save, or half as much damage on a successful one. If the damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Noxious Touch. Melee Spell Attack: +9 to hit, reach 5 ft., one creature. Hit: 14 (4d6) poison damage, and the target must succeed on a DC 17 Constitution saving throw or be poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Spore Infusion. Aradra Matka of the Golgari is surrounded by a cloud of spores. As a bonus action, she can cause the spores to deal 11 (2d10) poison damage to a creature he can see within 10 feet of her.

Aradra's Web (Recharge 4–6). Aradra Matka of the Golgari unleashes webbing that fills a 30-foot cube next to her. The web is difficult terrain, its area is lightly obscured, and it lasts for 1 minute. Any creature that moves into the web or that starts its turn there must make a DC 21 Dexterity saving throw. On a failed save, the creature is restrained while in the web. A creature can use an action to make a DC 21 Strength check. On a success, it can free itself or a creature within 5 feet of it that is restrained by the web. This webbing is immune to all damage except magical fire. A 5-foot cube of the web is destroyed if it takes at least 20 fire damage from a spell or other magical source on a single turn.

Reactions

Feed on Death. When a creature within 30 feet of Aradra drops to 0 hit points, Aradra gains 5 (1d10) temporary hit points.

Legendary Actions

Aradra Matka of the Golgari can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Aradra Matka of the Golgari regains spent legendary actions at the start of her turn.

Noxious Touch (Costs 2 Actions). Aradra Matka of the Golgari uses Noxious Touch.

Swarm (Costs 2 Actions). Aradra Matka of the Golgari causes two swarms of spiders (see the Monster Manual) to appear in unoccupied spaces within 5 feet of her.

Toxic Web (Costs 3 Actions). Each creature restrained by Aradra Matka of the Golgari, Aradra's Web takes 18 (4d8) poison damage.

Description

Aradra Matka of the Golgari was once a powerful drow sorceress and high priestess of Lolth. Blessed by the spider goddess, Aradra was turned turned in to a drider. Years later Aradra was chosen by Lolth to travel to the plane of Ravnica, to spread her name in a attempt to gain more worshipers and thus power. 

The Golgari swarm and its undercity is a perfect environment for the worship of Lolth to prosper, and for driders to thrive. Lolth sent Aradra here because of this, and told her to invade the swarm, spread her worship, and to learn necromancy in doing this.

Aradra claimed her own territory in Ravnica's undercity called The Spider Tunnels, a rot farm in a intersection of many sewer tunnels covered in web made from her and the spiders she has called to her. Aradra did what her goddess asked of her joining the Golgari learning there ways and spreading her name and worship. Aradra assassinated the Kraul death priest Mazirek the Golgari Matka, claiming the power and title herself. Deep in her rot farm she creates abominations of dead giant spiders and the tops of Erstwhile, creating her own undead mockery of the drider, Erstwhile abominations. 

Aradra Matka of the Golgari is a huge drider with poison dripping from her claws. She has absorbed the ways of the Golgari and has grown fungus's on her abdomen  webs covering her torso and donning insect carapaces.

Lair and Lair Actions

Aradra Matka of the Golgari's Lair

Aradra Matka of the Golgari lives in an over grown rot farm in a junction of the Golgari sewer tunnels on the plain of Ravnica, called the spider tunnels, in Ravnica's undercity. It is said that Aradra is the queen of the spiders, and that more and more spiders make there way to her. There, within her nest her children bring her news from all over Ravnica's 10th district. Here she creates her Erstwhile abominations, with the top halves of the Erstwhile the previous Mataka had awakened, and the bodies of large spiders, weaving them in to unlife with her necromancy. Aradra awaits the all who wish to hear the words of her goddess. Her webs stretch beyond the Tunnels of the Golgari sewers and swamps of the undercity .

Path to through the Undercity. As of late rumors are being told of a spider queen in the undercity. Many whisper that she ate the last Matka, and absorbed his power. The swarm has accepted her and given her reverence. Many come to hear her words in her rot farm. 

But those who enter her domain unbidden almost never go unnoticed, for Aradra can sense the slightest vibration along her web, her children act as sentries and guardians in her defense.

Lair Actions

On initiative count 20 (losing initiative ties), Aradra can take a lair action to cause one of the following effects. She can’t use the same effect two rounds in a row.

  • Aradra poisons any creature touching her webs. Each creature restrained by a web or Aradra's Web must make a DC 21 Contusion saving throw. On a failed save, takes 4d6 poison damage and is poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Aradra casts the giant insect spell (spiders only). It lasts until she uses this lair action again or until she dies.
  • Shriekers large mushrooms that set off an alarm, summoning 4 additional Skein spiders (giant spider) to the encounter.

Regional Effects

The region containing Aradra's lair is wrapped in her web and coated in her poisons, which creates one or more of the following effects:

  • Spiders within 1 mile of Aradra’s lair serve as her eyes and ears. Many creatures are occasionally found trapped in webs.
  • Within 1 mile of Aradra’s lair, webs fill all 10-foot cubes of open space, so long as the webs can be anchored between two solid masses (such as walls or trees). The webs are flammable. Any webs exposed to fire burn away in 1 round. Any destroyed webs are magically repaired at the next dawn.
DarthVodkas

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