Medium Humanoid, Any Chaotic Alignment
Armor Class 15 leather
Hit Points 16 (3d6 + 2)
Speed 30 ft.
STR
11 (+0)
DEX
20 (+5)
CON
16 (+3)
INT
16 (+3)
WIS
10 (+0)
CHA
15 (+2)
Saving Throws DEX +7, CHA +4
Senses Passive Perception 10
Languages Common, Draconic, Elvish, Thieves' Cant, Undercommon
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Spellcasting:

Cantrips: Mage hand, Acid splash, Minor llusion.

First level spells (2 spell slots) : Disguise self, Magic missile, Sleep.

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Rapier:  20+0 to hit, reach 5 ft., 1 target. Hit: 1d8

 piercing  damage. 

Action Ranged Attack. Short bow Attack: 20 + 4  to hit, range 80/320 ft., 1 target. Hit:  1d6 piercing damage.

Reactions

Reaction Name. Literally a funny remark or attacking

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Tarrasque29

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