Large Monstrosity (Yugoloth), Chaotic Neutral
Armor Class 15 (natural armor)
Hit Points 150 (8d12 + 24)
Speed 45 ft.
STR
14 (+2)
DEX
16 (+3)
CON
17 (+3)
INT
15 (+2)
WIS
15 (+2)
CHA
8 (-1)
Senses Darkvision 60 ft., Passive Perception 11
Languages Common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The Cthulhu Car has advantage on saving throws against spells and other magical effects.

 

Actions

Multiattack. The manticore makes three attacks: one with its Tentacles and two with its claws

Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Mind Blast. Cthulhu Cat magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

The Cthulhu Cat has a large slinder body size of a cow. The head of this creature is similar to that of a basic house cat but the bottom jaw has a mess of tentacles that hang low almost dragging on the ground.

Habitat: ArcticCoastalGrasslandHillMountain

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