Large Beast, Unaligned
Armor Class 18 (natural armor)
Hit Points 13 (20d8)
Speed 30 ft., swim 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
11 (+0)
INT
1 (-5)
WIS
9 (-1)
CHA
3 (-4)
Skills Stealth +4
Senses Blindsight 30 ft., Passive Perception 12
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Amphibious. The crab can breathe air and water.

Kings Crown. The crab wears a crown granting it immense power and health, the crown is also known to increase the size of the wearer. (Side note) this crown was made to increase the wearer but it was found to only work on crabs. 

Actions

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.

Pinch. Melee Weapon Attack: +2 to hit, reach 5ft., one target hit: 8(2d6 + 1) piercing damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.

Crush. The Giant Crab leaps into the air and lands on the nearest creature dealing 6(2d8 + 2) bludgeoning damage. The target is then knocked prone. 

Reactions

Crustaceans Claw. The crab can see all who attempt to flee, and as a reaction can make a swipe at the disengaging target.

The Kings Movement. The giant crab can move after a single target moves and ends their turn, this will repeat for each target in combat with the King.

Description

A giant crab, and the self proclaimed  king of the sea, This giant crab is a dark shade of red and can walk freely both on land and in sea, it carries two giant claws easily able to crush any and all that oppose it, as well as 8 long legs that carry it a great speeds, two eye stalks protrude from the top of its rounded head, a truly menacing creature if encountered.

Monster Tags: Misc Creature

Habitat: Coastal

Duffboy381

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