Gargantuan Dragon, Unaligned
Armor Class 24 (natural armor)
Hit Points 600 (33d20 + 250)
Speed 40 ft., Climb 40 ft., Fly 80 ft., Swim 60 ft.
STR
30 (+10)
DEX
10 (+0)
CON
29 (+9)
INT
18 (+4)
WIS
15 (+2)
CHA
23 (+6)
Saving Throws DEX +8, CON +17, WIS +10, CHA +14
Skills Perception +16, Stealth +7
Damage Immunities Lightning, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 60 ft., Darkvision 120 ft., Truesight 120 ft., Passive Perception 26
Languages Celestial, Common, Draconic
Challenge 27 (105,000 XP)
Proficiency Bonus +8
Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Divine Curse. The dragon is under a divine curse which prevents its form from being changed. This curse can only be removed by means of death or a wish spell. Upon death the dragon returns to their godly form before dying. If the curse ends by means of a wish spell, the dragon transforms into a Solar. The Solar lashes out at the party but does not have any lair actions.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 7 (2d6) lightning and 7 (2d6) radiant damage.

Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.

Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Breath of Divine Wrath (Recharge 5–6). The dragon exhales radiant lightning in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 45 (13d6) lightning and 45 (13d6) radiant damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Description

The smell of ozone surrounds this dragon who obliterates all who dare stand in its path. Lightning and divine energies crackle across the dragon's scales as it draws upon the heavens to fuel its rage.

Lair and Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:

  • Bolts of lightning randomly strike the area, roll a d4 for each creature. On a 4 the creature is struck by lightning, the creature must make a DC 15 Dexterity saving throw taking 4d8 lightning damage on a failure or half as much on a success.
  • Blinding light erupts from the dragon. Each creature within 120ft. of the Dragon that is not behind full cover must succeed on a DC 15 Constitution saving throw or be blinded until initiative 20 (next lair action).
  • The light in the surrounding area warps creating a confusing hallucinatory scene. Each creature must succeed on a DC 20 Intelligence saving throw or have disadvantage on all checks and attacks relying on sight until initiative 20 (next lair action).
FirehawkDwarvenPirate

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