Magical Attacks. The Bone Spider's attacks are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Magic Resistance. The skeleton has advantage on saving throws against spells and other magical effects.
Spider Climb. The Bone Spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Turn Immunity. The skeleton is immune to effects that turn undead.
Web Walker. The spider ignores movement restrictions caused by webbing.
Undead Fortitude. If damage reduces the Bone Spider to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Multiattack. The Bone Spider makes three attacks. Two slam attacks and one bite attack.
Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 6) bludgeoning damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 14 (2d8 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw. On a failed save, the target takes 28 (4d8 + 8) poison damage and becomes poisoned or half as much damage on a successful one.
Description
Necromancers through the ages have labored ceaselessly to bring about undead perfection. Bone spiders was one such necromancer's answer to this question of undead perfection.
The bone spider is a construct made from magically enchanted bones with fangs containing a deadly poison. Fortunately, its intelligence is still that of a feral spider, except with the ability to understand such simple commands as "stay," "sit," and "stop playing with the halfling's corpse".
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