Medium Humanoid (Human), Chaotic Neutral
Armor Class 18 Chain Mail, Shield
Hit Points 102 (14d8 + 39)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
12 (+1)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +7, WIS +4
Skills Athletics +7, Intimidation +2
Condition Immunities Charmed
Senses Passive Perception 12
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Charged attack. As a bonus action the conqueror charges his attack. His next attack on any target has advantage and deals 1d8 additional damage.

Shield bash. As a bonus action the conqueror bashes his opponent with his shield. He shoves the target, his athletics roll has +7, while the target can use acrobatics or athletics.

 

Actions

Multiattack. The conqueror does two flail attacks or one flail attack and full block.

Flail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. 

 Full block (Recharge 3). The conqueror uses one attack action and a bonus action and holds his shield for a full block stance. He gains +2 AC, enemies do not get a flanking bonus and he gains one additional reaction.

Reactions

Flail Uppercut. After any melee attack against this creature, you may make a Flail attack against the triggering enemy. This attack deals half damage on a miss. Only usable while in Full Block Stance.

Superior block. The conquerer starts an attack, when he sees an enemy attacking him. He throws a flail attack and compares it to the enemies attack throw. If the conqueror is higher, the enemy attack misses automatically and his attack hits instead. If he is lower, the enemy attack hits automatically. A natural 20 is critical, but if the enemies attack throw is still higher, he still wins the contest.

Marshen_95

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