Tiny Undead, Neutral Evil
Armor Class 12
Hit Points 7 (3d4)
Speed 25 ft., Climb 25 ft.
STR
13 (+1)
DEX
14 (+2)
CON
11 (+0)
INT
5 (-3)
WIS
10 (+0)
CHA
4 (-3)
Skills Stealth +4
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common understands but can't speak
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Become Amorphous. As an action, the claw becomes wreathed and infused with shadow essence, allowing it to move through spaces as narrow as 1 inch wide without squeezing until the end of its turn.

Shadow Stealth. While in dim light or darkness, the claw can take the Hide action as a bonus action.

Turn Immunity. The claw is immune to effects that turn undead.

Actions

Baleful Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning or slashing damage (claw’s choice) plus 2 (1d4) necrotic damage.

Reactions

Shade Resistance (Recharge 5–6). As a reaction, the claw appears ghostly and transparent like a shadow. Until the start of its next turn, it gains resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.

Imoxator

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