Become Amorphous. As an action, the claw becomes wreathed and infused with shadow essence, allowing it to move through spaces as narrow as 1 inch wide without squeezing until the end of its turn.
Shadow Stealth. While in dim light or darkness, the claw can take the Hide action as a bonus action.
Turn Immunity. The claw is immune to effects that turn undead.
Baleful Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning or slashing damage (claw’s choice) plus 2 (1d4) necrotic damage.
Shade Resistance (Recharge 5–6). As a reaction, the claw appears ghostly and transparent like a shadow. Until the start of its next turn, it gains resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
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