Armor Class
18
(natural armor)
Hit Points
33
(6d8 + 6)
Speed
30 ft.
STR
14
(+2)
DEX
11
(+0)
CON
13
(+1)
INT
1
(-5)
WIS
14
(+2)
CHA
1
(-5)
Skills
Survival +5
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 12
Languages
Zemnian --
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Anti-magic immunity: To the strange power core that these creatures are maintained by aren't affected by any kind of anti-magic sort of a dead magic Zone.
Actions
Multiattack. The armor makes two melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Reactions
Homing Beacon: When the creature hits 0 hit points it automatically starts glowing and setting out a resident frequency. Which is the detectable for up to 10 miles.
Description
Created by the Wizards of the age of Arcana to defeat the minions of the gods.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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7/31/2020 1:30:48 AM
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2
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0
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Coming Soon
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8/26/2020 6:59:58 PM
|
6
|
0
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Coming Soon
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8/26/2020 11:07:07 PM
|
5
|
0
|
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Coming Soon
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