Medium Humanoid (Skulk), Lawful Neutral
Armor Class 14
Hit Points 36 (8d8)
Speed 30 ft., Climb 30 ft.
STR
6 (-2)
DEX
19 (+4)
CON
10 (+0)
INT
10 (+0)
WIS
12 (+1)
CHA
1 (-5)
Saving Throws CON +2
Skills Perception +3, Stealth +8
Damage Immunities Radiant
Condition Immunities Blinded, Exhaustion
Senses Darkvision 120 ft., Passive Perception 13
Languages understands Common but can’t speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Fallible Invisibility. The skulk is invisible. This invisibility can be circumvented by three things:

  • The skulk appears as a drab, smooth-skinned humanoid if its reflection can be seen in a mirror or on another surface.
  • The skulk appears as a dim, translucent form in the light of a candle made of fat rendered from a corpse whose identity is unknown.
  • Humanoid children, aged 10 and under, can see through this invisibility.

Trackless. The skulk leaves no tracks to indicate where it has been or where it’s headed.

The Charge. Buddy has a spiritual link to Alice. Anyone who can see invisibility can see an ethereal tether connecting the two of them. This tether does not affect Alice, but Buddy always knows where Alice is, and her current health and condition.

Enraged Power. If Alice is incapacitated against her will, Buddy becomes enraged. He remains enraged until Alice is safe or his quarry is killed. While enraged, he gains access to his Legendary Actions.

Actions

Multiattack. Buddy makes two attacks with his claws.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage. If the skulk has advantage on the attack roll, the target also takes 7 (2d6) necrotic damage.

Legendary Actions

When enraged, Buddy can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Buddy regains spent legendary actions at the start of his turn.

Horrific Speed. Buddy moves up to his speed without provoking opportunity attacks.

Horror Show (2 Actions). Buddy uses his claws to scratch everything around him- walls, trees, the ground, everything- to make his presence known. All creatures within 15 feet of Buddy and can see this display must make a DC12 Wisdom Saving Throw or be Frightened for 1 minute. Those affected by this fear believe they should run away and leave anyone else behind. An affected individual may repeat the saving throw at the end of each of their turns, ending the effect on a success.

Description

Buddy is a 7-foot tall 'imaginary friend' of a little girl named Alice Pleasantell. Summoned generations ago by Alice's ancestors, Buddy was the fey bodyguard of her family before he became lost in the Shadowfell and lost his memories. Summoned back to the material plane, Buddy was offered the lifetimes and generational souls of all that summoned it in that instant- leading to a mass suicide that would sustain Buddy, and has sustained Buddy, for over a century. Buddy is not yet scared of running out of souls, but if he ever does, he will attempt to leave the family alone and find an alternative to taking theirs. He follows Alice around, sticking to the woods while she's at school so other children her age don't see him, slinking through the shadows of town, and hiding around the mirrorless parts of her house.

Ideal. I am a guardian, and as such, I shall guard the Pleasantell family with my life.

Bond. Alice has treated me as more of a friend than any other charge has. I feel a need to protect her, but also to make sure I protect myself as to not make her sad.

Flaw. I've grown more attached to Alice than any other of my charges thus far. I overreact when I believe she is in danger.

Monster Tags: NPC

Habitat: ForestUrban

PuzzlingCipher

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