Indomitable (3/Day). Calvan Rezol can reroll a saving throw he fails. He must use the new roll.
Automatic Repair. Calvan Rezol regains 20 hit points at the start of his turn if he has at least 1 hit point. if damaged by acid damage Calvan Rezol stops regaining hit points this way for 1 hour.
Lightning Eater. if Calvan Rezol where to be hit with lightning damage he gains 1 Energy (Max of 3), and he can use this energy to do Charged Body, Charged Claws, or Overclock.
Multiattack. Calvan Rezol makes two weapon attacks.
Clockwork Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 5) slashing damage.
Clockwork Cannon. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 6 (2d6 + 3) lightning damage.
Charged Claw's (Costs 1 Energy). As a bonus action Calvan Rezol can make his next melee weapon attack that deals damage. deal a additional (3d6) lighting damage, the target must succeed on a DC 16 Constitution saving throw or be Paralyzed until the end of Calvan Rezol's next turn.
Charged Body (Costs 1 Energy). As a bonus action Calvan Rezol metallic clockwork body becomes electrified. if a creature makes a melee attack against or end's there turn within 5 feet of Calvan Rezol, that creature takes (2d4 + 4) lighting damage. this effect lasts until the end of Calvan Rezol's next turn. EX: if a creature makes 3 melee attacks and ends its turn within 5 feet of Calvan Rezol it only gets hit with the damage 2 times.
Overclock (Costs 1 Energy). when targeted by a saving throw Calvan Rezol can choose to succeed a saving throw when he fails one as a reaction. also as apart of this reaction Calvan Rezol can move up to 30 feet of movement and make one ranged weapon attack.
Calvan Rezol can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Calvan Rezol regains spent legendary actions at the start of his turn.
Weapon Attack. Calvan Rezol makes a weapon attack.
Clockwork Core (Costs 2 Actions). The Arcain clockwork core begins to go into overdrive and creates a deadly electric charge inside Calvan Rezol's clockwork body to gain 1 Energy (Max of 3), and he can use this energy to do Charged Body, Charged Claws, or Overclock.
Previous Versions
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8/27/2020 9:41:18 AM
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Coming Soon
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