Armor Class
15
(leather armor, shield)
Hit Points
7
(2d6)
Speed
20 ft.
STR
14
(+2)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
8
(-1)
CHA
8
(-1)
Skills
Stealth +6
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Common, Goblin
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Actions
Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 10ft, one target. Hit: 7 (1d10+2) Bludgeoning damage.
Ground Pound. Ranged Weapon Attack: Dex save 12, reach 20ft. Hit: 3 (1d6) Bludgeoning damage.
Lunge. Melee Weapon Attack: +2 to hit, reach 20ft, multiple targets. Hit: 6 (1d8+2) Bludgeoning damage.
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
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