Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (leather armor, shield)
Hit Points 7 (2d6)
Speed 20 ft.
STR
14 (+2)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 10ft, one target. Hit: 7 (1d10+2) Bludgeoning damage.

Ground Pound. Ranged Weapon Attack: Dex save 12, reach 20ft. Hit: 3 (1d6) Bludgeoning damage.

Lunge. Melee Weapon Attack: +2 to hit, reach 20ft, multiple targets. Hit: 6 (1d8+2) Bludgeoning damage.

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Duckus_Revolus

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