Pact of Silence. You are resistant to all magical damage. Any creature within 10ft of you has disadvantage when casting magical spells. You have advantage on saving throws against spells and other magical effects. You always have the effects of detect magic and appear as nonmagical as though you were under the effects of nystul's magic aura.
Redirect. When you are within 5ft of an ally, you can redirect any single attack made against you to your ally instead.
Teamwork. You have advantage on attack rolls when your target is within 5ft of an unrestrained ally.
War Magic. When you use your action to cast a spell, you can make one weapon attack as a bonus action.
Spellcasting. The anti-magus is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): chill touch, lightning lure, ray of frost, shocking grasp
1st level (4 slots): protection from evil and good, shield, hideous laughter
2nd level (3 slots): hold person, ray of enfeeblement, suggestion
3rd level (3 slots): counterspell, dispel magic, life transference, vampiric touch
4th level (1 slots): sickening radiance
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Description
Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.
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